// Emacs style mode select   -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// DESCRIPTION:
//      System specific interface stuff.
//
//-----------------------------------------------------------------------------

#ifndef __D_TICCMD__
#define __D_TICCMD__

#include "doomtype.h"

// The data sampled per tick (single player)
// and transmitted to other peers (multiplayer).
// Mainly movements/button commands per game tick,
// plus a checksum for internal state consistency.
typedef struct
{
    signed char forwardmove;    // *2048 for move
    signed char sidemove;       // *2048 for move
    short       angleturn;      // <<16 for angle delta
    short       consistancy;    // checks for net game
    byte        chatchar;
    byte        buttons;
} ticcmd_t;

#endif  // __D_TICCMD__
